![]() "r_drawclipbrushes 2" (0=default, 1=wireframe) - Shows all clip brushes inside the map useful for finding or patching boost spots. "ent_messages_draw 1" - Visualize IO in game, good for debugging with the "developer 2" command. "cl_precacheinfo" - Show a list of all props, entities etc in the map. "sv_showimpacts_penetration 1" - Shows extra data when bullets penetrate material, damage and distance. "sv_showimpacts 1" (0=off, 2=client-only) - Shows the point where a bullet makes an impact on walls, good for finding wallbang spots on the map. "r_drawlightinfo 1" - Shows info about all lights in the map (position, light value and color). *"showbudget_texture 1" - Show how much memory your map uses, good for optimizing. "net_graph 1" - Shows your FPS and Server lag etc. "cl_showfps 1" - Show FPS and map name etc. "cl_showpos 1" - Shows your position coordinates inside the map (x, y, z) and velocity etc. "developer 2" (0=default, 1=less info) - Shows console messages in top left corner, higher value = more detailed info. Note: Most of these commands require "sv_cheats 1" enabled on the server! Here is a list of all useful console commands that I found and use when I create, test and debug a map in CS:GO.
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